Personal project

Bow Procedural System

As part of a Control Rig exercise, I built a procedural bow that drives limb bending and string tension from a single input, with no baked animation.

UE5 Control Rig Procedural animation ABP
Role Technical animator
Team size Solo
Engine Unreal Engine 5
Built with Control Rig

Showcase

Video — paste a YouTube link in Tweaks

Breakdown

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Contact me

e.dridibourguiba@gmail.com
Download CV LinkedIn ArtStation