Personal project

Top Down Locomotion System

After building an ALS-inspired locomotion system for Off Gridders, I felt I never fully grasped how the architecture worked under the hood. So I set out to rebuild the ALS locomotion from scratch in C++, multithreading the entire graph. I also made every node and transition Fast Path, so the whole system stays optimized.

UE5 ABP C++ Multithreading Optimization
Role Technical animator
Team size Solo
Engine Unreal Engine 5
Built with ABP, C++

Showcase

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Breakdown

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Contact me

e.dridibourguiba@gmail.com
Download CV LinkedIn ArtStation