Technical Animator with 3+ years of experience in Unreal Engine, C++, Unity and C#. Skilled in locomotion systems, procedural & runtime systems, optimization and debugging.

Showreel

2026
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Work

Off Gridders key art
Shipped game

Off Gridders

A competitive 3v3 multiplayer sports game.

UE5 C++ ABP Networked locomotion system Multithreading Control Rig Procedural animation Character customization Debugging Optimization
Top Down Locomotion System
Personal project

Top Down Locomotion System

A multithreaded C++ version of the Advanced Locomotion System, built for top down games.

IK Retargeting
Personal project

IK Retargeting

Animation IK Retargeting of Synty Studios animations onto a standard UE4 rig.

Bow Procedural System
Personal project

Bow Procedural System

A procedural draw and tension system for compound, recurve and long bows.

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About

Portrait of Elias Dridi

I'm currently finishing a Master's in Game Design and Programming at Isart Digital. I started as a gameplay programmer, but working on animation systems pulled me into this specialization. What drew me in is how much animation shapes game feel, and how a strong tech anim system is often the difference between a game that feels immersive and one that feels detached. Coming from gameplay programming and game design, I sit comfortably between art, engineering, and design. I know enough of each discipline to keep an animation pipeline moving and to thrive on multidisciplinary teams.

Based in Paris and open to studio roles.

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Contact me

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